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Sub-7
May 25, 2008 14:30:43 GMT -5
Post by xiombarg on May 25, 2008 14:30:43 GMT -5
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Sub-7
May 25, 2008 15:42:44 GMT -5
Post by Otaru Ikari on May 25, 2008 15:42:44 GMT -5
Like this one better than Tzar, must be how the face is more symmetrical .
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Sub-7
May 26, 2008 12:04:24 GMT -5
Post by xiombarg on May 26, 2008 12:04:24 GMT -5
Thanks Otaru. I think you're right about his symmetry, and Sub-7 is probably more streamlined over T-zar in general. T-zar has a a lot more complex geometry with more jagged and pointy stuff..
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Sub-7
May 26, 2008 14:17:53 GMT -5
Post by REX-203 on May 26, 2008 14:17:53 GMT -5
Wow, xiom! You've really been holding out on us!!! This guy looks great! So is this a full 3D model?
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Sub-7
May 26, 2008 15:46:51 GMT -5
Post by xiombarg on May 26, 2008 15:46:51 GMT -5
Thanks Rex! Yes, he is a 3D model.. still a little basic though. He (and T-Zar) will eventually get some realism when I buckle down to do his texturing. I really love this stage when it's straight up modelling and color. I enjoy the concept design more than the technical stuff, but the technical results have their payoff too, as I'm sure you know! ;D
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Sub-7
May 31, 2008 16:42:40 GMT -5
Post by xiombarg on May 31, 2008 16:42:40 GMT -5
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Sub-7
Jun 3, 2008 14:08:41 GMT -5
Post by Neocaledonian on Jun 3, 2008 14:08:41 GMT -5
You have chosen a very effective color palette on this model.
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Sub-7
Jun 3, 2008 19:06:33 GMT -5
Post by xiombarg on Jun 3, 2008 19:06:33 GMT -5
You have chosen a very effective color palette on this model. Thanks. I stuck with a fairly classic robot color combo on this guy. As I'm sure you know from your own designs, colors makes a huge impression on how people perceive a robot (or anything really), but the real trick is finding colors that work well with each other. It makes me think of this other robot design that I was determined to use green as the main color. Green for me is a tough color to get it to work with other colors, and the more saturated the green the harder it is to find good compliments to it. I finally got something to work, but I had to experiment with tons of variations to get it to work.
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Sub-7
Jun 13, 2008 20:58:38 GMT -5
Post by admin1 aka Ed on Jun 13, 2008 20:58:38 GMT -5
You are so right about color choices. I've always enjoyed the gray primer protos. They keep things neutral.
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Sub-7
Jun 13, 2008 23:59:31 GMT -5
Post by xiombarg on Jun 13, 2008 23:59:31 GMT -5
You are so right about color choices. I've always enjoyed the gray primer protos. They keep things neutral. I'm there with you. Bad colors have often ruined a figure for me. I can't tell you how many times I've seen the gray primer versions of Studio Halfeye figures and thought they were going to be a "must have" purchase for me, only to see the final color pics and completely backed out. The big one that comes to mind was the Great Mightgaine triple combiner. The color choices on this completely ruined it for me. On the other hand, an example of excellent color choice is on the blue and gray Happywell Valk knock off, which is why it sold so well. It was a great color choice and the colors were well placed. Nice sticker selection too.
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Sub-7
Jul 10, 2008 12:23:44 GMT -5
Post by fatcap67 on Jul 10, 2008 12:23:44 GMT -5
WOW!Great work!What kind of program you use?Cinema 4-d? Always wanted to do a 3d robot myself but hardly get time to go into the matter.... keep up your good work!I really like the colors!
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Sub-7
Jul 13, 2008 20:40:11 GMT -5
Post by xiombarg on Jul 13, 2008 20:40:11 GMT -5
WOW!Great work!What kind of program you use?Cinema 4-d? Always wanted to do a 3d robot myself but hardly get time to go into the matter.... keep up your good work!I really like the colors! Thanks man! Seriously, it's nice to have 3D work appreciated because of the time involved. If you like this, you might also like my Tzar robot: robotjapan.proboards12.com/index.cgi?board=fancustom&action=display&thread=12313As for what program(s) I use. Everything you see here was done in Google Sketchup. For doing geometric modelling, and specifically robots, Sketchup is awesome. It's by far the fastest and most intuitive geometric modeller out there. After I finish the base model in Sketchup I've been importing into 3ds Max and still working on textures and some detail stuff. But check out Sketchup, it's an awesome program and it's a free download!
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Sub-7
Jul 17, 2008 6:42:55 GMT -5
Post by fatcap67 on Jul 17, 2008 6:42:55 GMT -5
Never heard from Sketchup and i defenitly going to look into this! C4D is nice , but its to complex until i have enough freetime to work me in.Maybe Sketchup serves my purposes better! I've seen your Tzar!It's nice too , but i dig the Sub-7 more!
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Sub-7
Jul 17, 2008 16:03:57 GMT -5
Post by xiombarg on Jul 17, 2008 16:03:57 GMT -5
I've heard great things about C4D but haven't had a chance to use it. Honestly there are a lot of things that I don't like about both Maya and 3DS. Sketchup is amazingly fast and intuitive but extremely limited and relatively new. I use it for hard geometric based modelling, but for organic I use Maya or 3DS. Sketchup is almost more of an idea presentation tool than a full blown 3d package, at least where it's at right now. Give it try, it's a lot of fun and easy to use!
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