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Post by superelectro on May 25, 2015 10:04:56 GMT -5
do both ... I am doing Both Ha ha ha! Yes, will probably end up doing that.
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Post by Gold on May 25, 2015 10:10:11 GMT -5
GX-31V Voltes (40th) re-issue in October. Oh wow! That is excellent news! I hope it's true and they make ample amounts this time! Edit: Just realized, SOC GGG reissue is rolling out that month too. Man, Bandai really wants to kill their customers. Gold
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Post by superelectro on May 25, 2015 10:17:33 GMT -5
Gold, they probably want 2015 to be a banner year for them. :-)
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Post by jaylive on May 25, 2015 10:29:46 GMT -5
i don't understand why they don't reissue more often.
all they have to do is take a quick search on eBay to see the scalpels making a killing on aftermarket prices.
...all that can be going into their pockets instead.
release a preorder for a reissue, wait for the numbers to come in, supply the demand. make money.
unless there's a part of the process that I'm missing?
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Post by Chen on May 25, 2015 11:14:38 GMT -5
Manufacturing, it's not easy, simple or quick to change a whole production line nor is it cost efficient to start a brand new one where volumes do not match the cost. Think of it this way, you have a house with four rooms, each room has it's own function, trying to say paint a room is not a 1 min job nor is say changing a kitchen into a bathroom. Bandai has only so many production facilities to produce stuff (albeit they have a lot they also produce a lot of different stuff). They have release schedules to match and other obligations to meet so stuff is planned months in advance. They also don't want to over saturate the market, having demand for your stuff means your stuff is "valuable" and you don't de-value it but creating more product then there is demand.
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Post by treatment on May 25, 2015 12:29:32 GMT -5
i don't understand why they don't reissue more often. all they have to do is take a quick search on eBay to see the scalpels making a killing on aftermarket prices. ...all that can be going into their pockets instead. release a preorder for a reissue, wait for the numbers to come in, supply the demand. make money. unless there's a part of the process that I'm missing? Yeah. Chogokin Hello Kitty sales. It has first priority from Bandai. No re-issue or re-release of anything until the Chogokin Hello Kitty's gets released...
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Post by chogokinsnake on May 25, 2015 14:56:27 GMT -5
or any recolor mazinger z!
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Post by pinoy78 on May 25, 2015 19:15:03 GMT -5
HALLELUJAH!!!
Not passing up the chance this time.
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Post by faelon on May 25, 2015 22:03:27 GMT -5
Manufacturing, it's not easy, simple or quick to change a whole production line nor is it cost efficient to start a brand new one where volumes do not match the cost. Think of it this way, you have a house with four rooms, each room has it's own function, trying to say paint a room is not a 1 min job nor is say changing a kitchen into a bathroom. Bandai has only so many production facilities to produce stuff (albeit they have a lot they also produce a lot of different stuff). They have release schedules to match and other obligations to meet so stuff is planned months in advance. They also don't want to over saturate the market, having demand for your stuff means your stuff is "valuable" and you don't de-value it but creating more product then there is demand. This. Often the thresholds needed for triggering a second run of a quickly sold out product are much higher than the casual observer would think. Manufacturing capacity is often the big problem. By the time the sellout is discovered the factory is revealed for producing other new products. So it is often a costly process to swap back and make more of the first when the expected consumer base is smaller than the initial anticipated demand. (I'm probably not saying that very well.) think of of it this way. If they make a 10,000 piece run that sells out in days, they may discover that they have an additional 5,000 customers who wished the product but were unable to purchase it. Now they could go back and make 5,000 more. But that same factory time could often also be used to make 10,000 to 15,000 new products that appeal to the entire customer base. So there will often need to be a higher anticipated need to trigger another run of a product. Say 10,000 sold plus 10,000 more wanted. (And for the record, yes I am completely pulling the numbers out of my ass just to use as an illustration. The actual production numbers and minimums for a rerun etc are likely far different.)
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Post by Mr. Ginrai on May 25, 2015 23:05:23 GMT -5
Manufacturing, it's not easy, simple or quick to change a whole production line nor is it cost efficient to start a brand new one where volumes do not match the cost. Think of it this way, you have a house with four rooms, each room has it's own function, trying to say paint a room is not a 1 min job nor is say changing a kitchen into a bathroom. Bandai has only so many production facilities to produce stuff (albeit they have a lot they also produce a lot of different stuff). They have release schedules to match and other obligations to meet so stuff is planned months in advance. They also don't want to over saturate the market, having demand for your stuff means your stuff is "valuable" and you don't de-value it but creating more product then there is demand. This. Often the thresholds needed for triggering a second run of a quickly sold out product are much higher than the casual observer would think. Manufacturing capacity is often the big problem. By the time the sellout is discovered the factory is revealed for producing other new products. So it is often a costly process to swap back and make more of the first when the expected consumer base is smaller than the initial anticipated demand. (I'm probably not saying that very well.) think of of it this way. If they make a 10,000 piece run that sells out in days, they may discover that they have an additional 5,000 customers who wished the product but were unable to purchase it. Now they could go back and make 5,000 more. But that same factory time could often also be used to make 10,000 to 15,000 new products that appeal to the entire customer base. So there will often need to be a higher anticipated need to trigger another run of a product. Say 10,000 sold plus 10,000 more wanted. (And for the record, yes I am completely pulling the numbers out of my ass just to use as an illustration. The actual production numbers and minimums for a rerun etc are likely far different.) But you're 100% right even with the fake numbers. That's exactly how it works and the cost to switch gears (switch an assembly/production line back to a previous product) takes time, money, and setting up previous tooling.
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Post by superelectro on May 26, 2015 0:05:14 GMT -5
Couldn't they use the pre-order system to their advantage? Say, open the pre-orders for x period of time (allow as many orders to be taken) and then at the end of the pre-order period run and fulfill the orders.
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Post by magengar on May 26, 2015 0:51:07 GMT -5
Couldn't they use the pre-order system to their advantage? Say, open the pre-orders for x period of time (allow as many orders to be taken) and then at the end of the pre-order period run and fulfill the orders. If Bandai were to do That, they could lose money. Pre-orders come and go... the numbers are never consistent whenever some folks cancel their pre-order. And if the product isn't a popular item, Bandai would be stuck with unsold stock thus costing them money to push it out the door. Example: 500 customers pre-order Rubber Ducks from me... I buy the materials needed to make 500 rubber ducks. Suddenly 65 customers cancel their pre-order, and I sell only 435 rubber ducks but then I'm stuck with 65 ducks on the shelf... now I gotta pay to advertise those 65 ducks for Sale after that trend has died and the demand is no longer there. If my remaining 65 ducks don't sell I've wasted the money and materials for those unsold units. I would rather make as few units as possible and list them for pre-order... let the market beg for the item if they really want it and if it becomes popular, then I will make more units per demand. Make and sell as I go without being stuck with unsold units. zozo-mag
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Post by magengar on May 26, 2015 0:54:49 GMT -5
Couldn't they use the pre-order system to their advantage? Say, open the pre-orders for x period of time (allow as many orders to be taken) and then at the end of the pre-order period run and fulfill the orders. If Bandai were to do That, they could lose money. Pre-orders come and go... the numbers are never consistent whenever some folks cancel their pre-order. And if the product isn't a popular item, Bandai would be stuck with unsold stock thus costing them money to push it out the door. Example: 500 customers pre-order Rubber Ducks from me... I buy the materials needed to make 500 rubber ducks. Suddenly 65 customers cancel their pre-order, and I sell only 435 rubber ducks but then I'm stuck with 65 ducks on the shelf... now I gotta pay to advertise those 65 ducks for Sale after that trend has died and the demand is no longer there. If my remaining 65 ducks don't sell I've wasted the money and materials for those unsold units. I would rather make as few units as possible and list them for pre-order... let the market beg for the item if they really want it and if it becomes popular, then I will make more units per demand. Make and sell as I go without being stuck with unsold units. zozo-mag .........yeah
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Post by superelectro on May 26, 2015 1:22:46 GMT -5
Couldn't they use the pre-order system to their advantage? Say, open the pre-orders for x period of time (allow as many orders to be taken) and then at the end of the pre-order period run and fulfill the orders. If Bandai were to do That, they could lose money. Pre-orders come and go... the numbers are never consistent whenever some folks cancel their pre-order. And if the product isn't a popular item, Bandai would be stuck with unsold stock thus costing them money to push it out the door. Example: 500 customers pre-order Rubber Ducks from me... I buy the materials needed to make 500 rubber ducks. Suddenly 65 customers cancel their pre-order, and I sell only 435 rubber ducks but then I'm stuck with 65 ducks on the shelf... now I gotta pay to advertise those 65 ducks for Sale after that trend has died and the demand is no longer there. If my remaining 65 ducks don't sell I've wasted the money and materials for those unsold units. I would rather make as few units as possible and list them for pre-order... let the market beg for the item if they really want it and if it becomes popular, then I will make more units per demand. Make and sell as I go without being stuck with unsold units. zozo-mag Thanks, that make sense. Though they can collect a deposit for the pre-orders. No?
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Post by mecha-mania on May 26, 2015 3:10:55 GMT -5
If Bandai were to do That, they could lose money. Pre-orders come and go... the numbers are never consistent whenever some folks cancel their pre-order. And if the product isn't a popular item, Bandai would be stuck with unsold stock thus costing them money to push it out the door. Example: 500 customers pre-order Rubber Ducks from me... I buy the materials needed to make 500 rubber ducks. Suddenly 65 customers cancel their pre-order, and I sell only 435 rubber ducks but then I'm stuck with 65 ducks on the shelf... now I gotta pay to advertise those 65 ducks for Sale after that trend has died and the demand is no longer there. If my remaining 65 ducks don't sell I've wasted the money and materials for those unsold units. I would rather make as few units as possible and list them for pre-order... let the market beg for the item if they really want it and if it becomes popular, then I will make more units per demand. Make and sell as I go without being stuck with unsold units. zozo-mag Thanks, that make sense. Though they can collect a deposit for the pre-orders. No? Make that a non-refundable deposit, hit them where it hurts haha on the other hand, asking for a deposit might turn some potential customers away though.
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Post by jaylive on May 26, 2015 5:51:50 GMT -5
i think that type of discussion hurts a smaller company. but bandai is a juggernaut. they have dozens of lines in production going right now. maybe even more. their supply lines and storage are most likely long and very capable.
more than likely they just don't care to rerelease certain figures because it may not make them enough money. where in making new toys would get them more sales.
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Post by magengar on May 26, 2015 12:54:46 GMT -5
Let's not forget that other robots have anniversaries coming up this year. I'm happy for the Maz love, but many other robots deserve the same nice treatments as well. zozo-mag
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Post by S_Gokin on May 28, 2015 18:14:23 GMT -5
this is an awesome news guys thank you i was about to get one but now i will wait for it
i will try my best not to miss this one again
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clo
Rusty Robot
Posts: 71
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Post by clo on May 28, 2015 23:50:46 GMT -5
Voltes V rerelease on AmiAim. Preorder will be up for grabs soon.
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Post by superelectro on May 29, 2015 0:41:19 GMT -5
Voltes V rerelease on AmiAim. Preorder will be up for grabs soon. Thanks! Let the games begin.
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