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Post by crespo on Sept 8, 2008 7:41:37 GMT -5
I just got my hands on a 1/48 Roy Fokker. And i could swear that during every step in transforming him from each variant, i was gonna break it. I've decided to display him in plane mode, but coming from robot mode, i noticed that the hands that tuck away in the back are loose and sloppy. There's a little tab where the shoulder joint pivots that looks like if it clicked in, it would be flush with the rest of the rear section and hold in tight. But i find using more than adequate force, and it still won't go. I'm sorta hesitant to push more and break the darn thing on my first time holding it. Do i use more force, close my eyes and hope i don't hear the crack of death?
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Post by quinjester on Sept 8, 2008 9:44:26 GMT -5
Getting the shoulders locked adequately into fighter mode on the 1/48's IS a bit of a pain, but every time I've done it, I've done it with wiggling and fiddling as opposed to brute force, which I can't say I'd recommend. Try adjusting the shoulders, wiggling them around as you push it inward, and at some point they'll just go "click" and pop into place.
... unless, you're talking about the part where the shoulder folds down? Are you getting the arms flush next to each other? Because if you are, then that's all there is to do. The swinging plate the shoulders are mounted on does NOT clip all the way down to be flush to the body, it sits up at a slight angle. To get the arms to stop rattling, there are tiny detents on the arms that will press into the sides of the legs and kindasorta hold them in place.
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Post by Ben-Ohki on Sept 8, 2008 20:38:35 GMT -5
That's right, most of the arm weight will be held in place by the detents - they are not really peg-into-hole locks. Same with the legs. When everything is in position just right, everything should sit together and stop being floppy. Just wiggle the shoulders a bit like quinjester says.
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