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Post by magengar on Feb 19, 2011 15:32:52 GMT -5
Check out this person's Stop-Motion animation featuring Gundams and an SRC Mazinger-Z!............
Ya got any Stop-Mo videos of your own or made by other fans? Post 'em Here in this thread! ;D
zozo-Magengar
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Post by magengar on Feb 19, 2011 15:36:24 GMT -5
Here's another, I think it's made by the same person. This one's Badass!!! zozo-Mag
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Post by admin1 aka Ed on Feb 19, 2011 19:10:31 GMT -5
I like the second one the best. Thanks Tony!
Ed
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Post by TheMazingerZ on Feb 19, 2011 21:18:26 GMT -5
Those two videos are pretty good, but yeah, the second one is the best!
}D
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Post by magengar on Feb 20, 2011 11:06:30 GMT -5
I dig the second one best also. I think it has a continuation "sequel" and I'm starting to get glued to it... I'm curious to see what happens next. ;D
I wish I had the time, patience, and software to do Stop-Mo videos; that seems like an awful lot of sequential jpegs to deal with.
zozo-Magengar
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Post by TheMazingerZ on Feb 20, 2011 15:30:32 GMT -5
It is very time consuming. It takes a minimum of 12 to 15 frames for each second of action in order for the sequence to reasonably fluid, and that's not conting the special effects...
}D
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Post by magengar on Feb 20, 2011 16:50:11 GMT -5
You're right, TMZ, 12 to 15 fps is the minimum. I like to shoot at the standard 29.97 fps (30) for maximum fluid motion.
My DoGA CGA program (the same program I've done my Maz 3D animations with) uses sequential images as Textures applied to polygons and object surfaces...
So, say if I pose a revoltech figure walking- I'd photograph it as it's taking each step forward per short distance at a time. I'll end up with a lot of images. I'd then move the images from my camera or memory card to a folder in my DoGA program...
Then I'd label each image in numerical sequence starting with "Image0000.jpg" (or .png if I want transparency around the revoltech figure) and so forth like "Image0000.jpg, Image0001.jpg ..." (that's how DoGA reads sequential images in order to animate them in its engine). If the folder contains 200 sequential images I'd label them starting with Image0000.jpg and ending with Image0200.jpg...
Next, I open my DoGA program to start a new project and load a blank polygon, usually a default gray flat square pane. I'd set the polygon's attributes to low emition which will eliminate self-shadowing and self-specularity---- the pane becomes a white illuminated polygon... ...and for its Texture attribute, I'd use an image... so I look for the revoltech walking images in the folder and select Image0001.jpg and apply it to the polygon's surface. I didn't select image # 0000 because Zero means "off" while image #0001 activates the sequential animation as though this were an animated .gif file. So, I apply Image0001.jpg to the polygon, DoGA reads it and activates the sequence. I then save the polygon as an object...
...Next, I go to DoGA's Motion Editor module and bring forth the saved polygon with the sequential textured image attributed to it. I set the polygon in front of the camera and set the resolution to something like 640x480 or 720x480; then I set the frame speed low even though all 200 images will flash on the polygon. I then save the entire scene as a Motion file that will be ready for DoGA to render and save as an avi video clip.
I didn't mention that while working on the polygon in the very beginning in DoGA, I can also add other polygon shapes to create special effects such as lasers, weather elements, fire, water, snow, lightning bolts, whatever.
Sounds like a lot to digest up here how I do this; but if you watched that video I made of the RobotJapan promo showing all those toys and pics flashing rapidly on that floating square object in space, I used this exact technique for the video. I only labeled all those collected pics as sequential numbers and kept them all inside the same folder for DoGA to activate their sequence.
As for my choice of making transparencies around the revoltech figure in the photograph, I'd have to manually do that to ALL 200 images by erasing their backgrounds... so all that remains is the revoltech figure as a transparent image. And then I can place it in front of any background I choose, like a "blue-screen" production.
"Time Consuming" is an understatement in this case. I still have animated projects up in the air because I know that once I resume the work I'll be shut indoors during all my free time off work, before work, waking up, going to bed, days off, until I get stuff done. I cringe at the amount of time I'd have to invest in a project. But I can't find no other easier way without sacrificing quality.
zozo-Magengar
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Post by mojacko on Feb 20, 2011 17:02:19 GMT -5
great effort on the stop animation...tried it but its really time consuming indeed....
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Post by magengar on Feb 20, 2011 18:06:07 GMT -5
The coolest thing I like about that second video: It has that "Mazinkaiser SKL" touch, as you can see Great Mazinger armed with two guns. ;D
It's obvious to me the person who made that video has already seen Mazinkaiser SKL episode 1. Cool!
zozo-Magengar
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Post by Kidchuckle on Feb 20, 2011 23:30:50 GMT -5
how about this?
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Post by magengar on Feb 21, 2011 13:23:41 GMT -5
That's a great find, KingboyD! BOIVIN friggin R O C K S !!!!!!!!!!!! Luv watching BW kick ass there. Now check out his next project titled " Ninjas Unboxing" (part1, and part2)... ...Did you see the first one? Badass! Now did you see the second one here? Badassier! Did you grab the nunchuks at the bottom and desolate that entire page? BADASSIEST! My overall reaction..... PRICELESS! How did Boivin manage to involve the entire Youtube page is beyond me, but whatever he did surely payed off in the Interactive user-friendly Special Effects department. Boivin is King of the Stop-Mo scene, All Hands DOWN! zozo-mag
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Post by mojacko on Feb 21, 2011 14:03:11 GMT -5
im always a BIG fan of Patrick Bovin....his works are totally elegantly awesome...just plain creativity...its just like watching animations like Wallace & Gurmit....
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Post by magengar on Feb 21, 2011 17:04:18 GMT -5
Would be nice to see folks like Boivin get offers from advertising agencies to do animated commercials for TV so we can enjoy alternatives to CG'ed commercials. I like CG stuff, but animations such as Boivin's would be welcome to see on TV, especially during sporting events like the Superbowl, the World Cup series, and the World Series baseball games. ;D
zozo-Magengar
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Post by magengar on Feb 21, 2011 20:59:15 GMT -5
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