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Post by truecrud on Sept 29, 2012 1:58:30 GMT -5
So I have been trying to customize a Goldorak to look more like a popy Grendizer. I bought amazing scythes and a chest piece from Wes so I am good on that part. I decided to try making his "red underwear" out of vinyl. This is where I am stuck. I can't figure out how to make stickers that will contour to his curves. (wow that reads weird) I keep getting the little wrinkles in the stickers. Does anyone here know how to solve this problem? Or if not does anyone have a better or an effective way to customize this particular part? Any help is appreciated.
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Post by luclin999 on Sept 29, 2012 2:50:11 GMT -5
The reason for the wrinkles is that you have too much material in the areas in question. Essentially, what looks right on a flat printout is not actually shaped correctly to match up with the contours of the actual toy.
Wherever you have a wrinkle in your current decal you need to remove an amount equal to the material that is wrinkling from the decal, adjust the overall angles to compensate and try again.
Try applying one of your decals with just enough adhesive to hold but still be able to be removed cleanly. Pick a place to start and apply the decal slowly until you hit the spot where the first wrinkle appears. Continue applying the decal (with the wrinkle) and then stop and carefully draw an outline of the wrinkle with a fine point pen. Continue the same process with each wrinkle as they develop.
Next, remove the decal, flatten it back out, rescan it and then digitally remove the area inside of the outlines in what will look like v shaped slices.
Then print it out and try again.
It won't be perfect at first but it will show you were there is too much material and with a little more digital manipulation you should be able to adjust the image into something which will ultimately contour correctly with the figure.
Other than that, you can scan the whole Jumbo into a digital 3D image, create an overlay of the area in question and then pull the overlay off and flatten it out in order to try to come up with a pretty close starting point.
In the end, no matter what method you use, due to the substantial curves you are attempting to cover you may ultimately have to create either multiple decals and patchwork them together or a single decal with "v" cut slices removed in order to compensate for a 2D image being applied to a 3D form.
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Post by truecrud on Sept 29, 2012 10:51:45 GMT -5
Thanks guys. I will give those some thought and see which will work better for me.
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