I hear ya there, bro.
That there is what I'm talking about.....
....them little tiny speckles.
When you convert a high color-palleted image
(such as an uncompressed .avi, or a 24bit bitmap image)
that has millions of colors to the gif format you lose
the quality of the original image.....
....sadly, a gif file is limited to just 256 colors......
I'm assuming the speckles are there to replace the colors
that were sacrificed from the original image, and fill in
transparent voids where the original colors were.
This is quite obvious with animated gifs that were made
from sequential still-images, and from frames of .avi clips.
I haven't yet tried making gifs from vectorized images,
but then I'm afraid I'd get the same loss-of-quality results
just as well.
The slight difference with vectorized images is that
the process of Vectorization reduces color pallets to the
nearest color, thus producing a cleaner image which can be
saved in very high resolutions....
...I can then open that same high-resolution image in
MSPaint and touch up areas to tighten the definition
between colors and patterns for a finalized crispy image.
Here's an example of a vectorized image, compared to
an enlarged image touched up the old tedious way...
This image (above) came from episode screen-captures
of Mazinger-Z and Koji... I cut them out of the captures and
made them into enlarged .png images and touched them
up by hand in MSPaint, then saved the png files with a solid
colored background (lime-green). I opened the images
(one of Mazinger, the other of Koji) next in Irfanview and
transformed the image into just black and white, with the
background white while Maz and Koji were filled in black
as silouhettes, thus making the black-n-white image as
an "alpha channel" (a png silouhette with a transparent
background) while using the colored images as the
top layer of the png onto a polygon as a texture, and
pasted them to the DVD menu's background.
This was my old-fashioned method.
This image here shows Maz and Koji as vectorized images.
They were original screencaps, but this time I used a program
known as Vector Magic to transform the screencaps into
vector images and enlarge them to a very high resolution,
and saved the vectors as png's.
Then I opened the .png's in MSPaint and touched them up,
and saved them as .png's for the same purpose as my
previous method. This time the process was quicker,
and the images look cleaner as vectors.
If I can create animated gif files from images that I vectorized
in Vector Magic, and still retain that crisp vector quality,
I'll be a happy camper.
I could just go the Flash route, but unless you have a Flash grabber
plugin installed in your web browser you can't download flash images.
Whereas gif images are accessible to anyone for downloading
and saving.
Flash, and Vectors, are new formats for me to explore... once I learn
how to manage these formats I can then create some cool animated
graphics for web pages.
(PS: I'm also about to try the Puppet Warp in PScs5. lol)
zozo-mag