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Post by pixonic on Mar 18, 2015 8:37:34 GMT -5
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Post by coldiron on Mar 18, 2015 19:00:21 GMT -5
I downloaded it and played it. Its ok. Controls seems a little clunky, and I am not a fan of pay to upgrade to to unbalancing issues. Has potential to be fun.
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Post by Fontes on Mar 18, 2015 22:21:09 GMT -5
In the same vein, you got the Destroy Gunners series. Both for iOS and Android.
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Post by pixonic on Mar 19, 2015 6:19:16 GMT -5
I downloaded it and played it. Its ok. Controls seems a little clunky, and I am not a fan of pay to upgrade to to unbalancing issues. Has potential to be fun. Thank you for trying our game and your feedback. We are constantly working on the game improvement, I'd appreciate if you tell me more about why the current control was not comfortable for you. Could you also mention if you played on iPad or iPhone? The game has in-app purchases, however one can play it without investing any cent and earning all the virtual currency in the battles and special missions
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Post by coldiron on Mar 19, 2015 12:56:56 GMT -5
In the same vein, you got the Destroy Gunners series. Both for iOS and Android. Fontes, I will check your game out too. Thank you for trying our game and your feedback. We are constantly working on the game improvement, I'd appreciate if you tell me more about why the current control was not comfortable for you. Could you also mention if you played on iPad or iPhone? The game has in-app purchases, however one can play it without investing any cent and earning all the virtual currency in the battles and special missions Fontes, I will check your game out too. Hi, Before I start I will go ahead and mention I was a developer on Archetype for IOS, which was also one of the first Appstore hall of fame apps. One of my roles as producer was actually fine tuning the controls and weapon balancing. If your unfamiliar with the game it was the first successful IOS Multiplayer FPS and supported 5v5 over 3g lag free. Sadly now the servers are retired. I personally am not a fan of the free to play model, though the company I used to work for now employs it, and the IOS development book I worked on covered it greatly as the future of successful money making game development. I know it is where it is at for being successful in this industry, but I will have to warm up to it. The reason I do not like it in instances like online multiplayers is because the game looses balance for skill being the determining factor at victory. I say this from a players perspective. I do understand the desire to upgrade and the impatience to do so helps drive the profits of this sort of game, and having patience one can level up and catch up to the others at the sacrifice of the loss win ratio. Anyhow, enough about that because that is the chosen model and it needs to work in your favor so you can keep making games. Now onto your game. I played it via IOS on a 5S for two rounds. The controls felt clunky to me possibly due to the range of motion of the movement controls being constrained to the joystick circle. If you have a habit of moving beyond the range of that, you will loose moments of control until you put your finger back in that area. If the touch area was larger than the actual stick shown, this could be worked around, and it accounts for players with different sized hands. I assume you would have to identify center stick from where the finger touches in the movement zone and the distance moved to account for direction of the movement. The other issue I had controlling is the placement of the fire button and the right controls. You literally are covering up the visibility of that button while you control the mech. The problem with that is your weapons rely on that cool down/reload timer system and if you have to keep looking around your thumb to see it, it takes your eyes off the opponent. These things do not make the game unplayable, but I am a very competitive multiplayer gamer and they are factors that effect my performance. Visually the game looks good, and I like that you can continue to watch different pilots after you die. I think it would be nice to be able to do some of the purchases and mods after you die without leaving the battle. While its nice to continue watching the battle, it can grow boring for a lot of people, especially if they die early on. There may be more features and modes to the game I am unaware of, but I see no tutorial section, or anything along those lines to help new players. With archetype we went as far as making a wiki on the site and built in leaderboards, but of course that all adds to server costs and your back end may not support any of that, which does not make it cost effective to implement that. I hope any of my feedback helps. Cheers.
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Post by Fontes on Mar 19, 2015 14:22:31 GMT -5
Whoops, seems I wasn't aware that the OP took part in the game's development. Though, in my defense, mention of such is pretty much absent. With that said, I mentioned Destroy Gunners in a "let's throw more options at the table" mindset, with no intentions to undermine the OP's project. Sorry 'bout that!
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Post by coldiron on Mar 19, 2015 14:37:56 GMT -5
I only figured it out due to him having a single post. It was obvious he joined to promote the title at a place that might be in his demographic.
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Post by pixonic on Mar 20, 2015 2:01:27 GMT -5
First of all, thank you very much for your critics, good suggestions and detailed feedback. I do appreciate it. It is always valuable to know what other people with experience and knowledge in gaming think about our project. That's true, I've joined the forum to spread a word about our game. I do not consider it as a big sin as I posted my topic in the relevant area of the forum Have a nice day! And thanks again for taking time to play our game and leave your opinion.
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Post by coldiron on Mar 20, 2015 10:15:41 GMT -5
No sin. But hopefully you still around. This is one of the few good forums I have found for robot fans. Not as big as other forums but the guys here are great and get along well.
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Post by pixonic on Mar 21, 2015 9:22:32 GMT -5
That's true. I was reading a couple of threads before posting mine, this forum is really a nice virtual meeting point for robot fans Have a good day!
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Post by Fontes on Mar 21, 2015 23:04:21 GMT -5
Well, I don't condone him for it. I mean, I got a project of my own, so that'd make a huge hypocrite outta me. Anyway, any chance of an Android version? You'd effectively double your target audience by getting one out the door. plus, I'd be able to try it. XD
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Post by pixonic on Mar 22, 2015 4:37:28 GMT -5
Well, I don't condone him for it. I mean, I got a project of my own, so that'd make a huge hypocrite outta me. Anyway, any chance of an Android version? You'd effectively double your target audience by getting one out the door. plus, I'd be able to try it. XD The Android version will be available this spring I'll let you know once it is available!
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