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Post by Derik on May 14, 2012 17:45:42 GMT -5
Mike What is the 3D software you use ? I do alot in Adobes creative suite, but have been wondering which would be better, 3D Studio Max or Maya or Z-Brush?
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Post by mikedeco on May 15, 2012 4:49:30 GMT -5
Well, I'm using Maya but that's because I'm using it at work and since a long time so I'm comfortable with it.
Some people prefer 3D Max, some are doing stuff in ZBrush or even CAD software. It's bit up to you.
I honestly hate 3DMax, and ZBrush tends to put an huge amount of poly and at one point you need to optimize your model. Some 3D print company have a maximum polygon count and ZBrush sometimes explode this amount. So I prefer to work with Maya since I can control everything, but that's maybe because I know it quite well, which is not the case for the other.
I guess you have to try a few and see what you prefer.
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Post by Derik on May 16, 2012 20:01:40 GMT -5
Great work. Its so amazing to see that technology in action. I have been doing some research online and its really cool the things you can do with it. I saw one company that was making the molds for a benchtop plastic injector. way less expensive than cnc. They were using a 3D software called Rhino.
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Post by willohio on May 16, 2012 22:23:42 GMT -5
Rhino is or was free. I used to use that and Blender to fiddle around with models for Quake 2. I have also used Strata 3d.
Will
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Post by mikedeco on May 17, 2012 1:57:17 GMT -5
Will, you have just bring some faded memory back to live. Strata was the first 3D software I've ever use but this was like 20 years ago.
Rhino is also a good modeling software. I know some people using it but it's more for Nurbs modeling. Actually almost all the company doing design for production use Nurbs modleing, because it's about lines and curves. And when you design a curved surface it's prefect. In polygonal modeling your curve is steppy and you have to smooth it to become perfect. In the game and special effect industry, it's more polygonal modeling that is used. You can optimize it and it's smoothed during the render. There's also the subdivision surfaces, and that's a bit a mix between the two but it's a bit depending on the software you are working.
I personnaly use polygonal modeling and try to work with the level of detail necessary and where I need it. Also because I think it's more flexible. Nurbs is a nightmare for me, but I know some people who think the opposite, so I guess it depends on your background.
There's also a nice soft called Modo, I know a few people using it and it seems quite powerfull for modeling and have a decent renderer to previz your model. That's one I would like to test one day but I clearly don't have enough time for the moment for that.
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Post by Derik on May 17, 2012 16:03:08 GMT -5
Ouch Maya is $3400 and rhino is $995 Looks like I wont be doing any 3D for a while
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Post by mikedeco on Jun 25, 2012 7:37:02 GMT -5
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Post by 1oldrobot on Jun 25, 2012 10:30:54 GMT -5
really great work. do you dread everyone writing you all at once saying "i want one?" dont worry, i want 2. lol.
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Post by KingboyD on Jun 25, 2012 14:39:37 GMT -5
Like 1oldrobot said, how could you not make enough to go around?!?! Hell yeah, I would LOVE one. Great work on everything, from the amazing box (WITH INSERTS!!) to the paint work.
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Post by mikedeco on Jun 25, 2012 17:23:55 GMT -5
Thanks guys.
Well, I've receive lots of request during the process from people following my little blog, but I'm really not planning on doing extra, it takes way too much time to do one and the technique itself is a bit expensive, so no plan for extras.
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Post by bourno on Jun 25, 2012 22:34:08 GMT -5
Great job Mike !!! It looks awesome
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Post by devoidofemotions on Jun 26, 2012 0:15:15 GMT -5
Mike, I got multiple orgasm by just looking at the pictures. I cant imagine if I actually own one like you. I shall spare you by not asking if you intend to make some more ;D
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Post by bourno on Sept 2, 2012 15:44:26 GMT -5
While I didn't get in on this kickstarter program I am hoping that it will spur more DLP printers when Michael releases his open source information maybe come October. I have some other DLP printer pages bookmarked, but they have been almost dead for activity since May/June. Did find a newer concept project for trying to use dual projectors to get a 6" x 9" foot print which would be ideal for jumbo machinders. The other DLP printers with a 3"x3" or 4"x4" would okay for many parts, but not for the waist and torso. www.colinmackenzie.net/computer-numerical-control/cnc-articles/38-3d-dlp-printerHoping 2013 will be good year for available DLP printers.
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Post by bourno on Sept 2, 2012 18:56:26 GMT -5
I also downloaded Autodesk 123D Seems to be a free download software geared towards making 3D objects and then using their print service to actually make and ship you the piece.
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Post by mikedeco on Jul 26, 2013 17:05:25 GMT -5
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Post by bourno on Jul 26, 2013 19:00:27 GMT -5
Looks sweet Mike !!! From the photos, doesn't look it would require much sanding. Am really happy that it turned out very well for you.
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Post by Mr. Ginrai on Jul 27, 2013 10:11:56 GMT -5
Great job Mike. Can't wait to see him painted up.
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