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Post by Deleted on Feb 5, 2015 1:49:27 GMT -5
Well, the kit looks better by leaps and bounds. But that is the thing, it is a kit that has to be assembled. I might be wrong, but I heard from many Gunpla builders that Koto kits are more involved and not novice friendly. Also to get it right, painting is a must.
So for people with little skills, the MegaHouse figure will be a better option.
Just my two cents.
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Post by cmal on Feb 5, 2015 8:39:45 GMT -5
Well, the kit looks better by leaps and bounds. But that is the thing, it is a kit that has to be assembled. I might be wrong, but I heard from many Gunpla builders that Koto kits are more involved and not novice friendly. Also to get it right, painting is a must. So for people with little skills, the MegaHouse figure will be a better option. Just my two cents. If you can build a modern Gundam kit, I don't see why you can't build a Koto kit. At most it'll only be as "complex" as a Master Grade, and probably not even as complex as something like Nu or Sazabi ver. ka.
As for you paint argument, I don't think the kit is gonna require as much paint as you think it will. The kit looks to have good parts separation, which usually translates to almost everything being cast in its proper color.
Koto's mecha kits (at least the ones from the last 10 years or so) have pretty similar engineering to Bandai's kits. You can easily find scans of manuals online so you can compare for yourself. They're very nicely molded in color (even going so far as multiple colors on a single piece in some places), so there's good color separation for the most part. But if you've only built gunpla, there's some adjustment because of the difference in the plastics they use. The plastic Koto uses, in my opinion, seems a little more brittle so flaws like nub marks stand out more if you're too ham-handed with cutting them out of the sprues. It also reacts a little differently to some plastic cements, but that's not a concern if you don't glue your some assembly required tiny plastic robots. Their kits do look as good straight out of the box as anything Bandai puts out, so don't let that deter you.
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Post by Deleted on Feb 5, 2015 12:41:27 GMT -5
Still, in order to match the kit's promotional pictures you have to paint and do panel lining. Otherwise, the finished kit will look like MegaHouse's action figure.
In any case, as I said before it is a matter of choice. And to be honest I do not care for either offering.
But I will be curious to learn from TheMazingerZ after he gets both.
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Post by cmal on Feb 5, 2015 13:45:31 GMT -5
If you're in it strictly for collecting robots and don't build models, then yeah, the MH fig would be the way to go. That's your prerogative.
I was initially interested in the Koto, but I'd rather have all three Impacters and maybe the Boosted Plasmagnum, so my final decision will probably be dependent on whoever can make a decent representation of the set. And also whether my whims dictate having a toy or a kit at the time. Then again, I don't have a burning desire for Captain Earth mech merch that can't replicate the docking sequence, so I might even end up not getting any of them.
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Post by Mechanical Flesh on Feb 5, 2015 14:39:04 GMT -5
If you're in it strictly for collecting robots and don't build models, then yeah, the MH fig would be the way to go. That's your prerogative. I was initially interested in the Koto, but I'd rather have all three Impacters and maybe the Boosted Plasmagnum, so my final decision will probably be dependent on whoever can make a decent representation of the set. And also whether my whims dictate having a toy or a kit at the time. Then again, I don't have a burning desire for Captain Earth mech merch that can't replicate the docking sequence, so I might even end up not getting any of them. Mhm you think Kotobukiya will release the other 2 impacters as well? They don't differ too much design-wise, true, but I guess it all depends on how well this first one will do in the market. Boosted Plasmagnums would be massive though, I don't think we'll ever see those (unless they scale them down). Well, on top of that, sales of these figures will depend on the amount of people that liked the show in the first place. I did like it, it's not a masterpiece but it was enjoyable enough. Too many stereotypes, if you ask me... but I liked it, in the end, and the robot design is quite cool. A faithful-to-the-show combinable Earth Engine? Yes please, I'd be all over that. I think I'll wait a bit more and see how things develop. I want more companies to try making their own version of the toy(s).
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Post by supergetterv on Feb 5, 2015 18:33:37 GMT -5
my 2 cents, model building takes too much time. If you have nothing to do and time to kill and likes to build models, then you don't need my recommendation if you have the choice between the kit or the VA figure. I don't have time to build models anymore and want something a little more solid, so I would pay for the figure.
From experience, Koto kits vs Bandai kits, I like Bandai a little more cause their instructions makes more sense. The flow of the build and the figure comes together much better. Koto kits some times the steps don't make much sense. But Koto model do look good straight out of the box. My MegaMAN and Megaman Zero kit required no painting and they look good. Only problem with the Megaman kit is that it doesn't hold together well. I also remember building some of the SRW OG kits. But again, they fall apart too easily and doesn't hold together that well. I haven't try any of kotos expensive kits. Would like to try one that has some sort of internal frames like Bandai's MG kits.
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Post by bluetengu on Feb 5, 2015 20:43:34 GMT -5
my 2 cents, model building takes too much time. If you have nothing to do and time to kill and likes to build models, then you don't need my recommendation if you have the choice between the kit or the VA figure. I don't have time to build models anymore and want something a little more solid, so I would pay for the figure. From experience, Koto kits vs Bandai kits, I like Bandai a little more cause their instructions makes more sense. The flow of the build and the figure comes together much better. Koto kits some times the steps don't make much sense. But Koto model do look good straight out of the box. My MegaMAN and Megaman Zero kit required no painting and they look good. Only problem with the Megaman kit is that it doesn't hold together well. I also remember building some of the SRW OG kits. But again, they fall apart too easily and doesn't hold together that well. I haven't try any of kotos expensive kits. Would like to try one that has some sort of internal frames like Bandai's MG kits. You sum up my experience with Koto kits exactly! Fiddly kit building that looks great at the end but you don't dare touch it because every new pose is a chain-reaction of flying parts.
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Post by cmal on Feb 5, 2015 21:19:05 GMT -5
The only Koto kits I've ever had issues of being super fiddly are the Frame Arms. The armor has a tendency to fall off the frame or the frame straight up comes apart. A few of the other ones I built before I started gluing my kits, occasionally a piece would get knocked loose because ham hands or just the pegs aren't quite long enough to stay attached. And I can't say I've ever had a problem with following the manual.
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Post by supergetterv on Feb 6, 2015 11:26:37 GMT -5
The only Koto kits I've ever had issues of being super fiddly are the Frame Arms. The armor has a tendency to fall off the frame or the frame straight up comes apart. A few of the other ones I built before I started gluing my kits, occasionally a piece would get knocked loose because ham hands or just the pegs aren't quite long enough to stay attached. And I can't say I've ever had a problem with following the manual. It's not about following the manual, what I mean is the the flow of the build. Koto kits jump around and sometime doesn't make sense. Like they want you to build hands and feet, then the body, then back to the arms. I don't remember which kit that I have this problem on, but as I was building it, I was shaking my head thinking why am I doing this step instead of completing a arm or leg. I never had an interest in Zoids, mechanical animal kits just isn't my thing. What I was thinking was maybe trying a frame arms kit. Maybe something like this. www.hlj.com/product/KBYFA-038/Sci
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Post by cmal on Feb 6, 2015 14:20:20 GMT -5
I've built three FAs with a fourth in my backlog. The frames are prebuilt, so your mileage may vary depending on the person who assembled it. Two of them were quite loose with the pegs of joints pulling out or the halves separating while the third one held together pretty well. Part of it has to do with Koto's design choice to make the Frame Arms line like Legos where all of the parts are standardized and you can mix and match to make sorta-custom models. Since the Frame is modular (there's like a million different segments in the frame so you can adjust its posture and things), its not very structurally sound. A little dab of glue here and there to keep the halves from separating or to tighten a joint goes a long way. And they also don't use polycaps or use PVC or anything in the joints -- its all bare plastic on plastic.
They're fun little kits and I've enjoyed mixing and matching and customizing (using the Weapon Units and other add-on sets), but their stability leaves something to be desired.
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Post by bluetengu on Feb 14, 2015 21:30:48 GMT -5
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Post by Mechanical Flesh on Feb 15, 2015 5:02:44 GMT -5
The articulation seems good, the extendable joints are a nice touch.
I don't know this line of figures very well. Do they have any diecast, or are just plastic?
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Post by TheMazingerZ on Jul 28, 2015 8:30:56 GMT -5
Just paid Amiami for the Megahouse Captain Earth. Let's see how good or bad that one is. }D
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Post by TheMazingerZ on Aug 2, 2015 19:52:15 GMT -5
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Post by reVolVer on Aug 3, 2015 6:58:44 GMT -5
hmm... looks nice... id like to see comparison with Kotobukiya's version in the near future... i think its the one with extra mini robot.. not sure...
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Post by TheMazingerZ on Aug 3, 2015 11:28:03 GMT -5
I didn't get the Kotobukiya model. Cancelled it before it was out. Sadly, my eyes are not that good anymore, so painting it correctly would've been close to impossible for me. }D
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Post by bluetengu on Aug 3, 2015 20:32:34 GMT -5
I have the Kotobukiya kit. As soon as I've finished the build I'll post pictures.
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Post by reVolVer on Aug 3, 2015 23:15:22 GMT -5
thats good. now we can see pictures of both.. yours and TMZ's. and please do include some inputs or opinions hehe....
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Post by Deleted on Aug 8, 2015 22:22:01 GMT -5
did the megahouse captain earth come with the little robot as well?
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Post by bluetengu on Aug 17, 2015 21:51:01 GMT -5
Hi, Here are my thoughts on the Captain Planet Earth Impactor kit from Kotobukiya. Here's what you get. I haven't done any painting yet but I added panel lines to show the detail better. The small Earth Engine isn't finished yet as I'm going to have to do some filing and drilling to get the legs on the body. The grey spike is for changing the beam blade parts. Open Vulcan cannon pods, Stigmatic Magnum head cannon, and arm cannons are part swaps. Comes with open hands and clenched fists. Some interesting articulation features in the wrist help them to extend past the cuffs. The chest opens slightly, and some extra movement in the elbow and shoulders. Knees and neck are double jointed. The beam blade emitters can also be pulled out and adjusted if need be. Some articulation in the leg thruster covers, but they cannot function as heels for standing. Size comparison with SRC Mazinger. The Earth Impactor is an orbital mech and cannot stand without its stand. Some dynamic poses are possible but the shoulders struggle to hold the weight of the arms and drop a bit. The Earth Engine isn't the only one with hip problems. Earth Impactors hips have a tendency to open up and separate while posing.
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